Tangible digital reality
Kévin Bray's hybrid sculptures, produced through 3D printing, translate figures that origiate in digital space into tangible forms. These characters move between virtual and physical environments, carrying traces of both worls. A movement, a still but still a movement. The works suggest that what appears static is in fact part of an ongoing circulation between screens, images, bodies and spaces.
In this way, the sculptures reflect the condition in which we live. Digital life is our reality but how do we deal with that? The works do not offer an answer but rather make visible how the digital and the physicial are no longer separate domains. They exist simultaneously by shaping and informing one another.
Activation over four evenings
During Antwerp Art Weekend (14–17 May 2026), a seated figure appears on De Sokkel in the Stadspark, the site where a new work is presented each year as part of Kunst in de Stad. Over four evenings, the sculpture comes to life through projection and sound, from 9 pm to 10 pm, telling a story. Each evening, a new layer unfolds, gradually revealing the questions the work raises about presence, technology and perception.
- Th 14 May: introduction by Sara Weyns (Director Middelheim Museum) and the artist + activation
- Fr 15 May: activation from 9 pm to 10 pm
- Sat 16 May: activation from 9 pm to 10 pm
- Sun 17 May: activation from 9 pm to 10 pm
About the artist
Kévin Bray is a French interdisciplinary artist based in Amsterdam whose practice moves between digital environments and material production. His work examines how the visual languages of software, images and materials can intersect and transform each other, resulting in hybrid forms that exist across multiple realities.
